Hi, I’m Shortbread.

Game Developer & Designer

About Me

Hey there! I’m a game developer who loves creating playful and technically solid experiences.

I’ve worked across a variety of indie projects, contributing to gameplay systems, VFX, tools, porting and everything in between.

I enjoy experimenting, taking on technical challenges and turning ideas into polished experiences.

If you're looking for assistance with your project, whether it’s just getting off the ground or already shipped - feel free to get in touch.

Commerical Projects

Retail GamePipsqueak!

MVP Prototype & Core Systems

A search-action platformer starring Tofu, a small mouse exploring a strange and hostile world.

Retail GameDeltarune

Gameplay & VFX

The next entry in the Undertale RPG series, fight or spare enemies and explore a mysterious world.

Retail GameDeath's Gambit: Afterlife

Gameplay, VFX, Localisation & Porting

A challenging 2D action-RPG platformer with deep combat and exploration as Death’s agent.

Retail GameExophobia

Rendering & Optimisation

A retro-inspired fps where you fight through an alien-infested spaceship for survival.

Retail GameVoidigo

Localisation & UI Systems

A vivid & chaotic roguelite focused on boss hunting with diverse weapons and power-ups.

Retail GameGrapple Dog

Localisation & Porting

A colorful 2D action-platformer where you swing, jump, and grapple your way across vibrant worlds.

Retail GamePost Void

Localisation & Porting

A psychedelic frantic first-person shooter that rewards fast movement and nonstop kills.

Retail GameMoon Leap

Porting

A charming puzzle-platformer where each jump shifts between day and night.

Retail GameRITE

Additional Programming & Porting

A high-speed, precision platformer where you must conquer challenging trials as a rite-of-passage.

Personal Projects

Game JamLooper

Programming, Art & SFX

A unique puzzle game created for LudumDare 47 Jam in 72 hours.

ToolTransFX

Programming

A shader-based extendable transitions system for GameMaker.

Game JamOne Big Party

Programming & Art

A casual party style game with 4 different mini-games, created for the 40th GMC Jam in 96 hours.

Game JamCalmcraft

Programming & Art

A "creative mode" relaxed voxel sandbox. Created for the Minecraft in 24 hours Jam.

Game JamTP Rush

Programming & Art

The TP Police are coming, can you make it in time? Created for the GM48 April 2020 Jam.